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Jim: In terms of the victory conditions we're not going with the Vortex narrative on this one. So how are you merging those two campaigns together in terms of how they play? RPS: How exactly does the combined campaign work? I've played both games and they're quite different in terms of the victory conditions and how the different races function. Because they get the benefit of the game getting continually better and better and better for free, even once they've bought the first game.
And like we said that's hugely gratifying for us as developers and hopefully it's really gratifying for our fans as well.
Yes there has to be some paid DLC obviously to generate the revenue to be able to make the future games.īut at the same time, we're giving away a load free, so everyone can get the benefit of it, and feel that we're giving something back.
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The idea is that actually they're just getting even more really cool stuff, thousands of hours of gameplay in the Mortal Empires campaign for free, and that is really about the policy from the beginning with this trilogy, was to be able to give loads of stuff free as we go along, as we refine and evolve the game through DLC. So I don't think anyone would feel like we've sold them short on what Warhammer II was. It's huge, I mean it was a massive undertaking for us to do, and you know, and the Mortal Empires campaign is something on top of that as well. Ian: We've tried our best to make it clear, because I think people who have played Total War: Warhammer II will realise that's a massive game in its own right. RPS: Were you ever concerned that releasing it in this manner would lead people to believe that these were two halves of a game that were originally intended to be one? There's no reason not to do that if you can and we have the desire to do it, because our fans get the benefit of playing the Mortal Empires campaign sooner than they otherwise would.
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Ian: Because whatever way you look at it, this game, the Mortal Empires campaign now, is a magnificent, huge game in its own right, it's by far and away the biggest and most content-rich campaign map we've ever done, and so there's no reason to wait until the end of the third, because we've already got two games plus DLC's worth of content in a free campaign, and we wanted to be able to give that to our fans to play and enjoy sooner rather than later. RPS: Why did you decide to release the Mortal Empires campaign now rather than when the third game came out? Then by the time we've finished 3 we'll do the same after that as well so and again that will be free to our fans. So this is like a halfway stage if you like, where we are taking the first two and combining them into the biggest map we've ever done. So what will happen is when we release Warhammer 3 eventually, we will actually combine all three games into a bigger map from all three games. RPS: Is the idea to combine it all again after releasing a third game in the series? But that's just far too vast a task to do in one game, there's just so much there, that we thought the only way we could ever achieve that ultimately is by breaking it down into a trilogy, make three full-sized games just ram-packed with content themselves, and then as a free offering for our fans, we can merge them all together and put them all together and create what we ultimately want and what we believe our fans would ultimately want, which is this massive, Warhammer universe, but with everything in it. Ian: Well, very very early on when we first decided to do the deal with Games Workshop, and you look at the massive, massive amount of content there is in the Warhammer Fantasy IP, we knew that we ultimately wanted to do all of it, and make a game with all of it in.
RPS: My first question is: why do this? Why did you decide to take the two games you've made, smash them together as one huge game, and then release it for free? To find out why this is happening and how the Creative Assembly are going about it, we spoke to Game Director Ian Roxburgh and Lead Designer Jim Whitson.
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To remedy this, they've come up with the Mortal Empires DLC, a free download that will essentially merge the two games' campaigns together in one huge map, letting players assume command of any of the eight races available in the series so far. But in the eyes of the Creative Assembly, that still isn't big enough. Total War: Warhammer is a big game, and the recently released Total War: Warhammer II is even bigger.